DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

Search

Filter

Class System

Unfortunately, the summoned allies aren't going to be in Legionwood 2 in the same capacity as they were in Legionwood 1. This is because the party system doesn't work in the same way, and it doesn't have the capability for five members anymore. Summons basically work as elemental area of attack spells now.

Legionwood: Tale Of The Two Swords

That's actually an engine limitation. The Final Equipment in Legionwood 1 actually has the maximum Attack value set. Due to the damage formula the engine uses, it's quite hard for damage to exceed 6000 or so.

Did you know that by beating the Rift Entity, you've actually unlocked a much harder version of Castoth? It's supposed to challenge those who defeated the Rift Entity, but if you have an earlier save, try taking Castoth on through that, and he'll die much easier.

Legionwood: Tale Of The Two Swords

The second form of the Rift Entity has roughly the same amount of HP as the first one.

I agree with you about the weaknesses of many of the bosses. It's very easy to exploit these weaknesses. In Legionwood 2, I'm making these exploits no longer exist, though.

One Night 4

I doubt an error report would help much. Without access to a computer with Windows XP, there isn't much I'd be able to do with it. Thanks for letting me know, though.

Legionwood 2: Rise of the Eternal's Realm

In a manner of speaking, they are ;)

You'll see eventually. The next release is coming along very slowly, but it's still coming.

One Night 4

Just to let you know, I'm aware of the passability issue with the chairs. I'm trying to get a script made that prevents the chair appearing above character sprites when they stand in front of it, and only when they stand behind it -- but I didn't have time to put that in the demo.

@Obsorber: I'm glad you like the story so far. If you haven't played Silent Hill 4: The Room, you should really check it out. It's the main inspiration for this game.

@Redd: I'm not sure what's causing it to crash in full screen mode on XP. I really can't test that, as I'm on Windows 7, and don't know anyone with an XP computer. Does it only happen with One Night 4, or do other Ace games have the same issue? Also, I'll fix up the horror novel event (thanks for reporting).

As per what to do after getting through Reception, here's a little guide:

Head into the library. You can use the Wrench to open a box on one of the shelves. It's filled with rocks -- use the Empty Bag to collect the rocks, then use the now Weighted Bag to weigh down the pressure plate in the other bathroom.

You'll get an Empty Jar. Find some way to fill it with water. Have you ever heard what happens if you pour a bucket of water into a toilet? ;)

One Night

That's completely fine. Enjoy the game :)

One Night: Full Circle

Thanks! :)

One Night 4

Notice:

Hi everyone. There was a small problem with the demo I released yesterday. I didn't realise that the tileset I'm using in the game uses one of the RTP's tilesets and I didn't include this in the download. Basically, the game still runs, but all indoor tiles are missing, which means no walls, floors or tables.

I've re-uploaded the download with the missing tileset. Please download if you are experiencing problems. My apologies -- I was going nuts trying to figure out why people were reporting impassibility errors that I didn't encounter during testing.

One Night 4

I see... I forgot an RTP tileset, which it doesn't need in the in-game maps, but is somehow provoking an error. I'll check that out. That's indeed why there are no maps or floors. It's strange though because the maps don't use RTP tiles, but this is an RTP tileset. I'll re-upload with one in it.

That must be where the impassible holes are coming from -- I didn't encounter them during testing.

By the way, if you have One Night Full Circle, you can take "A2" from the System folder, rename it and paste it into ON4's tileset folder.